
void Texture::SetFilename(const std::string& _name)
{
	filename = _name;
}

string Texture::GetFilename() const
{
	return filename;
}

unsigned int Texture::GetHeight() const
{
	return height;
}

unsigned int Texture::GetWidth() const
{
	return width;
}

void Texture::SetHeight(unsigned int _uiHeight)
{
	height = _uiHeight;
}

void Texture::SetWidth(unsigned int _uiWidth)
{
	width = _uiWidth;
}

void Texture::SetColorKey(unsigned long _key)
{
	color=_key;
}

unsigned long Texture::GetColorkey() const
{
	return color;
}